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JAGeScimitar
04-26-2009, 05:18 PM
Currently have a lvl 16 Pali Blood Elf...Ret

Thoughts on either using a Single Hand Blade or using a Two Hand Blade while leveling?

JAGePwn Sauce
04-27-2009, 12:29 AM
two handed to level.

JAGeScimitar
04-27-2009, 12:36 AM
two handed to level.

Word ya I just got one today and it seems to be working well for it... The damage for it is far more useful especially at this point. Maybe later it will be different

JAGeReaver
04-27-2009, 01:04 AM
Later down the line maybe you can AoE grind as prot to get more xp

^_-

JAGePwn Sauce
04-27-2009, 01:46 AM
later down the line you should spec prot to get more xp aoe grinding and to gain respect from all other wow players because ret = fail

^_-

qfe .

JAGeKillerclown
04-27-2009, 04:27 AM
You want to be prot for faster lvling because of the surviability from prot and still beingable to push good dps then change to ret about 45 or 50

JAGeScimitar
04-27-2009, 11:31 PM
You want to be prot for faster lvling because of the surviability from prot and still beingable to push good dps then change to ret about 45 or 50

Serious? Someone told me to do ret.... I need to look up my talents and figure out the best way to go.. RIght now I spent them all in Ret..

JAGeReaver
04-27-2009, 11:40 PM
prots kinda gear dependent, you need a decent one hander and a decent shield, so wait till you get those, then you can AoE grind or just grind like regular with no downtime

JAGeScimitar
04-28-2009, 01:21 AM
My thoughts from what I gathered from reading the WoW Forums about palis...


Apparently they say not to use a 2 hand..., least someone did but I do a better amount of damage and thus speed up my quest time.. Since I did ret and I do seem to spend alot of time questing solo it works best and its ok for doing RFC and such but obviously I can't go in and bust a tank move on a shit ton of mobs...


I was hoping to find some better instruction on talent use but didnt find any... anyone have some thoughts there... I just spent them on bettering my Bless of might... To help improve my stats during quests.

JAGeDocJay
04-28-2009, 07:34 AM
"What specialization is best for leveling?"

General consensus on the paladin forums is that it is best to solo most for levels 1-60 and group up for instances once reaching tBC instances:

Retribution until 35-45
Protection until 58-60
Instance through Outland and Northrend using the specialization you prefer to get a grasp on it.

Take note that most people prefer questing through Northrend as it is faster, but all specs should be capable of soloing by then.

"What build for ___ specialization?"

Protection
Malleable options: Divine Guardian, Improved Hammer of Justice, Improved Devotion Aura, Guarded by the Light, Judgements of the Just, Improved Judgements, Heart of the Crusader, Pursuit of Justice.

Holy (Critical chance based specialization)
Malleable options: Unyielding Faith, Aura Mastery, Improved Lay on Hands, Improved Concentration Aura, Improved Blessing of Wisdom, Blessed Hands, Pursuit of Justice, Sanctified Seals.

Holy (Improved Devotion Aura)
Malleable options: Aura Mastery, Improved Lay on Hands, Improved Concentration Aura, Improved Blessing of Wisdom, Improved Righteous Fury, Toughness.

Retribution (PvE)
Retribution (PvP)
Malleable options: Divine Guardian, Improved Righteous Fury, Toughness, Eye for an Eye.

JAGeDocJay
04-28-2009, 07:36 AM
When I leveled my PAly, I did a prot/holy build. Very lil down time, could aoe kill. Granted I wasnt able to kill thing as fast as a ret paly, but I did last longer and was able to kill more things. It worked out better in the long run.

JAGeScimitar
04-28-2009, 11:31 AM
I currently hang around Orgimmar and crossroads... Mostly to run RFC Occassionally when their are people to run it.... Or I wait on Adam or scott to take me somewhere.... So far with minimum flight paths it takes forever to get places lol... I think my runestone thingy would talke me all the way back to the bloodelf area lol

JAGeBoyle
04-28-2009, 06:43 PM
set your "runestone" lol to org. then you can return there whenever.

Explore. do some sfk soon lol its fun.

talk to the inn keeper to set a new location for the hearthstone.

JAGeScimitar
04-28-2009, 06:45 PM
Yea I almost did the other day in the crossroad inn... But changed my mind didnt know if I was ever going to need to go back to the other place and since I have a flight path there already... not like I really need to have that set anyway.

JAGeScimitar
04-29-2009, 10:21 PM
After digging around for awhile I found this. I changed some of my build to give this a shot. Thoughts on some of this Build its long and I only have so many but so far its been rather sucessful


Tier 1
Tier 1 is available at level ten, when your first talents open up.


Deflection - Max 5 points, increases your chance to parry by up to 5%
While potentially in the wrong tree as it is defensive, it is a good talent. 5% parry is hard to turn down as it reduces the damage you take.
Most protection Paladins come to Retribution to get this talent.
Must have for Paladin Tanks, Skip as Retribution.


Benediction - Max 5 points, reduces the cost of all instant cast spells by up to 10%
Greatly improves your mana pool since almost all of your abilities are instants.
Useful for all paladin builds
Recommended

Tier 2
Tier 2 talents are available as soon as you have 5 points in that talent tree.


Improved Judgement - Max 2 points, decreases the cooldown of your Judgement by up to 2 seconds.
By reducing the time between Judgements by 20% it allows you to do 20% more judging which in turn provides that much more damage.
For 2 points its a big return on investment.
Recommended


Heart of the Crusader- Max 3 points, in addition to the normal effect, your judgement spells also increases the critical strike chance of all attacks against the opponent by up to 3%.
A great ability that ups everyone's critical hit chance against the target. A great buff and a reason to have a Retribution paladin in a raid.
Must have for Retribution Paladins, recommended for all others.


Improved Blessing of Might - Max 2 points, increases the attack power of your blessing by up to 25%
This is the seal that you are most likely to be using as a Retribution Paladin.
As such a 25% increase to it's effectiveness should not be dismissed.
Recommended

Tier 3
Tier 3 talents are available as soon as you have 10 points in that talent tree.


Vindication - Max 2 points, provides up to a chance on all attacks to reduce all the the targets attributes by up to 20% for 15 seconds.
A semi-useful ability as it will decrease the targets effectiveness in combat and allow you to drop them faster.
Nice, but not needed.


Conviction - Max 5 points, increases your critical strike chance by up to 5%
Critical strike gear takes a while to add up. 5% is a big bonus for 5 points and since you will be attacking non stop well worth the points.
Recommended


Seal of Command - 1 point skill, a seal that provides a chance to deal additional holy damage. Unleashing the seal will hit for even more holy damage, and will always critically hit if the target is stunned or incapacitated.
This is the retribution paladins bread and butter seal.
Best used with a big slow two-handed weapon since it procs on a per minute basis, therefore the fewer swings you take the more chance each swing will get the bonus damage.
Must have for Retribution Paladins


Pursuit of Justice - Max 2 points, increases all movement speed by up to 15%, but does not stack with other increases. In addition it reduces the duration of all disarm effects by up to 50%.
This is handy in the PvP environment since you have no stares, and few stun abilities. It allows you some hope of catching players as they flee.
While it effects mount speed, it doesn't stack with your mount speed aura and therefore has little benefit.
If your into PvP and have a few spare points grab it.
Recommended

Tier 4
Tier 4 talents are available as soon as you have 15 points in that talent tree.


Eye for an Eye - Max 2 points, will cause all critical hits against you to do up to 20% of the damage back to the attacker, to a max of 50% of your health.
This is really focused at PvP players where you tend to take huge spell critical's. While it does not stop you from taking the damage, at least you can take the other person with you.
It is very satisfying to be hit for large damage and have a portion of it reflected back at the attacker and have them die. It doesn't happen that often, but when it does, it can make you smile!
Must Have for PvP


Sanctified Seals - Max 3 points, increases your chance to critical hit with all spells and attacks by up to 3% and reduces the chance your seals will be dispelled by up to 100%
The 3% bonus to hit is significant when trying to reach Hit Cap for raids.
Making seals resistant to being dispelled is great in PvP.
Must have talent.


Crusade - Max 3 points. A passive ability that increases all damage you cause against demons, humanoids, undead and elementals by up to 3%.
This talent ups the damage significantly percentage wise, since it will effect most of your damage.
Must have talent.

Tier 5
Tier 5 talents are available as soon as you have 20 points in that talent tree.


Two-Handed Weapon Specialization - Max 3 points, increases the damage you cause with two-handed weapons by up to 6%.
As a Retribution paladin you will mainly be using two-handed weapons for their base damage to get higher holy damage from your ability procs.
Allows you to produce even more damage
Must have talent


Sanctified Retribution - Max 1 point, damage caused by targets affected by your Retribution aura is increased by 2%.
This immediately increases your damage and your parties damage output by 2%.
It provides a strong group benefit and a reason to have a Retribution Paladin in the group.
Strongly Recommended


Divine Purpose - Max 2 points, reduces your chance to be hit by spells and ranged attacks by up to 4%, and gives your Hand of Freedom spell up to a 100% chance to remove any stun effects on the target.
Ranged damage is an issue for a paladin and this will lower the damage slightly.
The real power with this talent though is in PvP where you can remove stun effects with your Hand of Freedom.
Recommended for PvP

Tier 6
Tier 6 talents are available as soon as you have 25 points in that talent tree.

Vengeance - Max 3 points, gives you up to a 3% bonus to the physical and holy damage you deal for 30 seconds after dealing a critical strike from a weapon swing, spell or ability. This ability can stack up to 3 times.
Since you will be critical hitting a lot anyway, you should have no issue keeping a full stack on your opponent, gaining 9% additional damage.
Must have Talent


Improved Retribution Aura - Max 2 points, increases the damage your aura causes by up to 50%.
While this talent ups the damage significantly percentage wise, it doesn't add up to a lot for retribution paladins.
You will however have this aura up for other reasons, so it can be worth having if you have the spare points.

Tier 7
Tier 7 talents are available as soon as you have 30 points in that talent tree.



The Art of War - Max 2 points. Increases the damage you Judgement, Crusader Strike, and Divine Storm abilities cause by up to 10% and when those abilities critically hit the cast time of your next Flash of Light is reduced by up to 1.5 seconds.
The abilities listed are your core damage causing abilities, raising their damage by 10% for 2 talent points is a steal.
Converting your Flash of Light spell into an instant after you crit can allow you to actually use it to self heal while fighting.
Must have talent


Repentance - 1 point skill, puts the target into a state of meditation for 60 seconds. Any damage ends this effect. Can be used against Demons, Dragonkin, Giants, Humanoids, and Undead,
This ability basically gives you ranged sap, similar to rogues, making you useful to have for crowd control.
Great for PvP as you can stun an opponent that is running away to give yourself and others a chance to get to them, or to interrupt a big spell cast.
Strongly Recommended


Judgements of the Wise - Max 3 points. Your Judgement spells have up to a 100% chance to grant the Replenishment effect to up to 10 party or raid members causing mana regeneration equal to 0.25% of their maximum mana per second. In addition it immediately grants you 15% of your base mana.
This ability allows you to keep mana throughout a fight, without it you will quickly be reduced to only doing normal attacks.
Grants some raid utility as you grant other players mana as well.
Must have talent

Tier 8
Tier 8 talents are available as soon as you have 35 points in that talent tree.


Fanaticism - Max 5 points, increases the critical strike chance on all of your Judgements by up to 25%, and reduces your threat by up to 30% (except while effected by righteous fury).
Adds to the burst damage ability that you require in PvP. Useful for an increase in damage for PvE as well.
The 30% reduction in threat is the huge part of this talent for most players as it will keep you alive and not drawing threat away from the tank in groups.
Must have Talent


Sanctified Wrath - Increases the critical strike chance of Hammer of Wrath by up to 50%, reduces the cooldown of Avenging Wrath by up to 60 seconds, and while affected by Avenging Wrath up to 50% of all damage caused bypasses damage reduction effects.
The critical strike increase on Hammer of Wrath, while nice, is not the biggest part of the ability since you can only use it while your target is low on health.
Avenging Wrath is a huge damage boost and being able to use it more frequently will boost your damage significantly.
Bypassing damage reduction effects will allow you to get through armour or other items that prevent damage. This is significant in PvP with abilities such as Pain Suppression.
Strongly Recommended.

Tier 9
Tier 9 talents are available as soon as you have 40 points in that talent tree.


Swift Retribution - Max 3 points. Your Retribution Aura also increases casting, ranged, and melee attack speeds by up to 3%.
Provides a big speed boost to everyone in your party or raid.
Provides yet another group buff to have a Retribution Paladin around for.
Another reason to have you Retribution Aura active.
Recommended


Crusader Strike - 1 point skill, an instance strike attack that does 110% of weapon damage in holy damage.
Provides for some solid controllable burst DPS on a target. Enables you to hit that big damage burst when you need it.
Must have talent


Sheath of Light - Max 3 points. Increases your spell power by up to 30% of your attack power, and causes your critical healing spells to heal the target for up to 60% of the healed amount over the next 12 seconds.
Since Holy damage amounts are boosted by having more spell power this is a solid increase. Especially since you will be stacking attack power anyway.
The heal bonus is nice and makes up for the lack of healing power as Retribution a little bit, however since you will not have much mana, do not count on it being that useful.
Strongly Recommended

Tier 10
Tier 10 talents are available as soon as you have 45 points in that talent tree.


Righteous Vengeance - Max 5 points. When your Judgement and Divine Storm spells deal a critical strike, your target will take up to an additional 40% damage over 8 seconds.
These are two of your three main attacks and as such increasing their damage is a big deal.
When you critical at max level you will be doing significant damage, so 40% of this is also a significant amount of damage.
Strongly Recommended


Tier 11
Tier 11 is the top tier talent and is available as soon as you have 50 points in that talent tree.


Divine Storm - 1 point skill, an instant cast attack that causes holy damage to up to 4 enemies within 8 yards. The Divine Storm then heals up to 3 party or raid members for up to 20% of the damage caused.
This ability provides the Retribution Paladin some real AoE attack utility.
Since most groups are now AoE tanking enemies instead of using crowd control this will add a significant amount of damage.
Also provides health back to group and raid members, providing yet another reason to have a Retribution Paladin in a group.
Must have talent

JAGeReaver
04-29-2009, 10:24 PM
IMO Re-roll a different class if u plan on being viable in end-game instances, pallies are good for healing, not the dps

Hate ret pallies etc. Turrible.

JAGeScimitar
04-29-2009, 10:35 PM
Well in spec of leveling... I think ret is the way to go unless you wanna be like jay and do pro. Either way I think is rather good. Honestly I never have to return for any type of healing or eat anything obviously. I just cant take on more than 2 mobs at a time. where jay was probably able to handle 3 easy and with some extra luck 4. Holy I dont think is useful until later like you said

JAGeScimitar
04-29-2009, 10:54 PM
Question

Two Handed Sword

-or-

Two Handed Axe...

JAGeReaver
04-29-2009, 11:11 PM
Look @ stats, doesnt really matter @ low level, just look @ stats.

JAGeBoyle
04-30-2009, 07:11 AM
i just cant take on more than 2 at a time. Where jay was probably able to handle 3 easy and with some extra luck 4.

i edit quotes to be funny...... But i fail

JAGeAdam
04-30-2009, 01:17 PM
IMO Re-roll a different class if u plan on being viable in end-game instances, pallies are good for healing, not the dps

Hate ret pallies etc. Turrible.

You have no clue what you're talking about.

Pallies got HUGE BUFFS in wrath. The DPS output for ret is crazy now, they have massive bursts huge crits.

Holy Paladins are the SINGLE BEST MT Healers around. My buddy cheesy main heals for an ulduar guild.

Prot is obviously viable as well.

so, I'm not sure what you count as "viable" but being efficient tanks/healers/dps seems rather viable to me.

JAGeKillerclown
04-30-2009, 02:26 PM
as adam stated pallies are the best main tank healer and also our main tank is a paly so there for your logic is wrong along with the fact that we have a ret pally also because they have good dps and are a bonus to other dps classes

JaG-RageOfVoices
07-07-2009, 11:27 AM
You have no clue what you're talking about.

Pallies got HUGE BUFFS in wrath. The DPS output for ret is crazy now, they have massive bursts huge crits.

Holy Paladins are the SINGLE BEST MT Healers around. My buddy cheesy main heals for an ulduar guild.

Prot is obviously viable as well.

so, I'm not sure what you count as "viable" but being efficient tanks/healers/dps seems rather viable to me.


Agree with Adam here... but they are not the SINGLE best MT healers around. I think they're tied with Discipline Priest for MT healing. If you've not run with a good Disc priest, go find one. :)

But on the subject of Paly DPS, while not as high DPS as some others, I've seen some paladins smoke the DPS meters on bosses. (Trash doesn't count, bosses with AE trash doesn't count either IMO. :))

Cheesy
07-12-2009, 10:03 PM
honestly the point of a disc priest is more of a dmg miti healer and a paladin is more of a burst healer together disc priest and a holy paladin are the best tag team tank healers that is what my guild runs i usually am the only mt until a progression boss then both me and the disc priest are on tank and everyone else heals raid. Another point about Ret is the fact it has the best uptake on replenishment in the game with a 90% up rate as apposed to the 60 -80% of other classes and the crit chance increase of ret even though a holy paladin can add it or prot it is always on with a ret paladin for the 3% crit increase, not saying other classes dont do anything as far as the raid goes but the replenishment is what makes the healers and casters love ret paladins.

Mixalot
07-29-2009, 02:15 PM
Real pros level as holy.